![]() ![]() ![]() The easiest way is that each player keeps the DF at his planet. The most widely used method of getting a moon, moonshots swaps, consist of two players each crashing a moonshot fleet over the other player's planet, where they both get to keep the debris fields. Use a battle simulator to make sure you’re capable of destroying a moonshot fleet and to determine the optimal fleet. Moderate defence itself can kill them with acceptable loses. If you do not wish to build Cruisers, you can build more defence on your planet and use Battleships as moonshot fleets. The reason for that is that they are the easiest to kill with some Cruisers. Light Fighters are most commonly used as moonshot fleets. Don’t forget to tell the percentage you want to go for (ie 10%, 20% etc.) and explain what kind of trade it is. If you wish to get a moon via trade, you may be able to find a trading partner in the trade section of the universe where you play.If for some reason there is a delay, you must contact a GameOperator. All attacking/transporting (as in trades and returning DF from free moonshots) must happen within 72 hours.You can contact a GO via ticket: or IRC:.Link: Moon, Jumpgate and Phalanx FAQ ver3Ī Game Operator needs to be informed only if the lower ranked player intends to transport resources to the higher ranked one. You can find all other information about moons (moon usage, mechanic of moonshots etc.) in other FAQs and Guides. This guide will take a look at different scenarios and the stance of the rules (mostly the pushing rule) towards them and help you to avoid unnecessary bans.
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